Quiz: Which Throne of Glass Character Are You?

If you woke up tomorrow morning in a world where assassins wear beautiful gowns and faeries weave court intrigue, who would you become? A fearless killer with a sharp tongue? A silent warrior with a dark past? Or perhaps a prince who reads more books than befits an heir to the throne? The Throne of Glass series quiz will help you figure out which of Sarah J. Maas’s heroes resembles you the most.
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Questions Overview ðŸ§
1. You discover an ancient, mysterious library hidden beneath a castle. What catches your eye first?
- A collection of forbidden spell books bound in midnight-blue leather
- Military strategy maps from legendary battles centuries ago
- A glowing crystal that whispers secrets when you approach
- An iron-forged chronicle of the first witches' covenant
2. A wyrdmark appears on your bedroom wall overnight. Your reaction?
- Touch it immediately to see what power it might unlock
- Research its meaning in the royal archives before taking action
- Copy it down and show it to someone you trust implicitly
- Make a joke about haunted decorating while secretly being intrigued
3. You're offered a position in the glass castle. Which role appeals most?
- Master of Ceremonies - orchestrating grand entertainments with hidden purposes
- Silent Guardian of the highest tower, watching for threats
- Keeper of the Royal Collections - art, books, and magical artifacts
- Commander of an elite aerial unit that answers to no one
4. At a masquerade ball in Rifthold, someone challenges you to a contest. You choose:
- A game of elaborate deception where identities are fluid
- An honor duel with ceremonial weapons at dawn
- A puzzle box that supposedly can't be solved
- A drinking game with increasingly ridiculous dares
5. You find a wounded wyvern in the Oakwald Forest. Your approach?
- Approach fearlessly, using instinct to calm the beast
- Circle carefully, assessing injuries while maintaining defensive position
- Attempt to communicate through magical resonance
- Show dominance first, then tend to wounds with efficiency
6. The King offers you one boon from his vault. You select:
- A mirror that shows any location when you speak its name
- An unbreakable oath-sword that glows when danger is near
- A skeleton key that opens any lock, magical or mundane
- A cloak that lets you run as fast as the wind itself
7. During the Champions' trials, which test would showcase your greatest strength?
- An elaborate performance combining combat and artistry
- Tracking a target through wilderness for three days straight
- Solving an enchanted maze that shifts based on your thoughts
- Aerial combat on moving platforms high above ground
8. You overhear a conspiracy against the crown. Your move?
- Infiltrate the group by becoming someone they'd never suspect
- Report through proper channels while preparing contingency plans
- Leave cryptic warnings that lead the conspirators into a trap
- Turn it into an opportunity for chaos and personal freedom
9. A Valg demon offers you a bargain for immense power. Your response?
- Counter-offer with such audacity that even the demon is impressed
- Attack immediately - no negotiation with pure evil
- Pretend to consider while secretly preparing a binding spell
- Laugh in its face and dare it to try taking you by force
10. You're planning a heist from the royal treasury. Your essential tool?
- A detailed mental map of every guard's breathing pattern
- A precisely timed schedule accounting for shift changes
- Knowledge of which floorboards creak and which shadows hide you best
- Pure charisma and the ability to talk your way out of anything
11. In the fighting pits of the Red Desert, what's your signature move?
- A devastating combination that appears beautiful until it strikes
- Waiting for the perfect moment, then ending it in one blow
- Using the environment itself as your weapon
- Going for the throat with predatory precision
12. You're gifted an enchanted item that responds to emotion. It most often:
- Shifts and changes, never quite the same twice
- Remains steady and warm, pulsing with quiet strength
- Glows softly when you're planning something clever
- Sparks with mischievous energy during moments of rebellion
13. The Wyrdgate opens before you. What do you see in the space between worlds?
- Every version of yourself that could have been, burning bright
- An ancient forest where warriors' spirits find peace
- Libraries of knowledge from civilizations beyond counting
- A vast sky where iron-toothed shadows rule the wind
14. Your ideal base of operations in Erilea would be:
- A traveling carnival that's actually a network of spies
- A fortified tower with sight lines to every approach
- A forgotten shrine with hidden passages throughout the city
- A ship that can sail to any adventure on a moment's notice






